Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (2024)

Last updated on Jul 23, 2024 at 00:30by Wordup26 comments

General Information

On this page, you will learn how to optimize the rotation of yourFeral Druid in both single-target and multiple-targetsituations. We also have advanced sections about cooldowns, procs, etc.in order to minmax your DPS. All our content is updated for World ofWarcraft — The War Within Pre-Patch.

If you were looking for WotLK Classic content, please refer to our WotLK Classic Feral DPS Druid rotation.

1.

Feral Druid Rotation

Welcome to the Rotation section of our Feral Druid guide.If you came here without first checking over theSpell List/Glossary page, we recommend thatyou do so if you are new to the specialization. Understanding what yourspells and abilities do will make it much easier to understand what isdiscussed on this page.

If you are looking for an introductory primer to get started and find the fullbreakdowns overwhelming, you can always start with our Easy Mode page to getyourself started with starter builds and a more straightforward breakdown. Whilethe recommendations on the page below are not strictly optimal, they provide anexcellent springboard to get to grips with the core gameplayFeral focuses on:

Feral Druid Quick Guide

In addition to your rotation in general content, there is also a separatesection of this guide devoted to how your playstyle may change in Mythic+ assituations are often less scripted and more hectic. Please take a look atthe page below if you are looking for more tailored information for thatcontent:

Feral Druid Mythic+ Guide

1.1.

PvP

The content on this page is purely PvE-related. If you are looking for PvPRotation Tips, visit our PvP page below.

Feral Druid PvP Guide

2.

Feral Druid Rotations

Each of the sections below explain the rotation for Feral at different targetcounts. Click the boxes to switch to the desired damage type.

3.

Feral Druid Rotation

The buttons below can be used to select between curated talent loadouts fromour talent page. You can also use the switches below to add or removeindividual talents you may also be using:

Single TargetCleaveAoE

Talent Selections
Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (1) Apex Predator's Craving Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (2) Adaptive Swarm Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (3) Bloodtalons
Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (4) Brutal Slash Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (5) Coiled to Spring Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (6) Convoke the Spirits
Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (7) Double-Clawed Rake Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (8) Feral Frenzy Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (9) Lunar Inspiration
Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (10) Primal Wrath Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (11) Rampant Ferocity Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (12) Saber Jaws
Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (13) Sudden Ambush Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (14) Thrashing Claws Season 4 Set

Single TargetAoEOpener

3.

Feral Druid Single Target Rotation

Feral Druids in single-target focus on building Combo Points via Energyspenders, and consuming them with powerful Finishing moves in a cycle.It is a mixture of resource management and DoT maintenance, with aheavy emphasis on planning with some reactive elements.

  1. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (15) Tiger's Fury on cooldown, ideally at 70 or more Energy below the cap.
  2. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (16) Berserk on cooldown with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (17) Tiger's Fury active, try to sync with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (18) Convoke the Spirits.
  3. Maintain Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (19) Rip on your target with 5 Combo Points. Only refresh this with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (20) Tiger's Fury and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (21) Bloodtalons active.
  4. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (22) Ferocious Bite if at 5 Combo Points and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (23) Rip is active on your target.
  5. Maintain Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (24) Thrash, ideally with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (25) Omen of Clarity procs.
  6. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (26) Shred or Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (27) Brutal Slash to build Combo Points.

The most important thread throughout all of Feral is making sure that youmaintain Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (28) Rip and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (29) Rake as efficiently as possible, ideallysnapshotting them with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (30) Tiger's Fury and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (31) Bloodtalons. After that,your excess Energy and Combo Points are used to fuel Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (32) Ferocious Bitewhile always keeping in mind your Bleed maintenance. Some key notes are:

    4.

    AoE Rotation for Feral Druids

    Feral in AoE almost entirely hinges off powerful talent picksin the tree that allow for much easier application of Bleed effects inAoE. It relies heavily on a mix of the high power spender Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (33) Primal Wrath(which can be selected above) and tab-target gameplay with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (34) Rake.

    1. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (35) Tiger's Fury on cooldown, ideally at 30 Energy or less.
    2. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (36) Berserk if available, ideally alongside Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (37) Tiger's Fury.
    3. Maintain Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (38) Rip on as many targets as possible.
    4. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (39) Ferocious Bite if at 5 Combo Points, Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (40) Rip is active on nearby targets and your Energy is about to cap, or with an Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (41) Apex Predator's Craving proc.
    5. Maintain Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (42) Thrash, ideally with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (43) Omen of Clarity procs.
    6. Cycle Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (44) Rake on as many targets as possible.
    7. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (45) Swipe to build Combo Points.

    Many of the rules that Feral plays by in single-target remain in Cleaveand AoE situations, and it introduces the multi-DoT requirement of cyclingFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (46) Rake depending on choices. Your Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (47) Rip maintenance is replacedby Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (48) Primal Wrath, which should be used to apply it to all nearbytargets, but avoid casting it repeatedly unless it needs refreshing. Excess ComboPoints are spent on Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (49) Ferocious Bite for priority damagetotrigger Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (50) Rampant Ferocity. Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (51) Apex Predator's Craving procs arespent as quickly as possible. Key notes are:

    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (52) SwipeFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (53) Brutal Slashreplaces Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (54) Shred as soon as an additional target is present, and youalso need to make sure to maintain Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (55) Thrash on all nearby targetsas much as possible.
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (56) Rake should be maintained on as many targets as possible, using any Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (57) Sudden Ambush procsto amplify them.Aim not to overwrite stronger snapshot Bleeds when possible while switchingtargets quickly. Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (58) Moonfirewith Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (59) Lunar Inspiration should also be maintained when at lowertarget counts.

    5.

    Feral Druid Opening Sequence

    Feral has a relatively fixed opening sequence to generate enoughCombo Points to get its Bleeds set up, then enters into its cooldowns. Howyou spend your first few sets of Combo Points, however, varies dependingon target count, so select the encounter type below:

    Encounter Type
    Single-targetAoE
    1. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (60) Prowl before combat starts.
    2. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (61) Rake
    3. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (62) Shred until you are at 5 Combo Points.
    4. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (63) SwipeFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (64) Brutal Slash until you are at 5 Combo Points.
    5. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (65) Berserk.
    6. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (66) Tiger's Fury and spend your opening Combo Points on Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (67) Primal Wrath.
    7. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (68) Tiger's Fury and apply Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (69) Rip to your primary target.
    8. Cast Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (70) Tiger's Fury and immediately apply Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (71) Rip.
    9. Continue with the normal priority list.

    Always try to have all of your major effects applied before enteringinto Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (72) Berserk, as you will be spending a lot of time castingbuilding and spending aggressively due to the resource flood. Some notesare:

    • Both Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (73) Berserk and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (74) Tiger's Fury are off the GCD so that they canbe used alongside another ability immediately.

    6.

    Tier Set Bonus for Feral Druid

    During The War Within Pre-patch, the Season 4 set bonus from Dragonflight isstill available. The Benevolent Embersage's Guidance focuses onFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (75) Feral Frenzy, and grants the following bonuses:

    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (76) Druid Feral 10.2 Class Set 2pc — casting Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (77) Feral Frenzy alsogrants Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (78) Smoldering Frenzy, increasing all damage you deal by20% for 8 seconds.
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (79) Druid Feral 10.2 Class Set 4pc — reduces the cooldown of Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (80) Feral Frenzyby 15 seconds, and during Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (81) Smoldering Frenzy, enemies burnfor 10% of the damage you deal to them over 10 seconds.

    This bonus requires you to take Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (82) Feral Frenzy at all timesto activate the effect. While extremely powerful, adding in a big30-second cooldown burst window to overlap with other effects; itplays intuitively. You simply cast it on cooldown, making sure toline other cooldowns up with these casts. Make sure as well to haveall of your DoTs set up before entering into it — you want tofill the 8 seconds with as much direct damage as possible.

    7.

    Feral Druid Talent Details

    Certain talents on the tree have specific interactions and managementstyles that change your approach. Below, we cover the most rotation-alteringpicks and how to play around them.

    8.

    Rotation Warping Talents

    BloodtalonsAdaptive SwarmSudden AmbushBrutal SlashLunar InspirationApex Predator's Craving

    7.1.

    Bloodtalons

    When playing with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (83) Bloodtalons, you will often be playing ina cycle. That means you will trigger the effect by spendingEnergy in quick succession via Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (84) Shred into Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (85) Rakeinto Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (86) Thrash/Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (87) Brutal Slash (if taken), and then siton the three charges before you consume them for a Finisher. If you do nothave any charges remaining from a previous cycle, that means you needto think about your Energy pool before casting a Finisher to makesure you can quickly cast three different Combo Pointgenerators following that to re-activate the buff.

    Due to there now being 3 charges, you should be able to buffall of your finishers with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (88) Bloodtalons with as littlewaste as possible. Plan out expected refreshes of Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (89) Rakewith Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (90) Tiger's Fury to efficiently generate these stacks,and aim to overlap your Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (91) Rip Bleed inside this buffwindow as well paired with a Bloodtalons stack.

    7.2.

    Adaptive Swarm

    Playing around Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (92) Adaptive Swarm has some small quirks thatcan be optimized if you choose to do so, and there are additional rulesto consider depending on if you play with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (93) Unbridled Swarm:

    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (94) Adaptive Swarm - when played, this should be applied to your maintarget with Bleeds active. This can be refreshed, and the charges will be added ifit bounces back from an ally. The ideal tactic (once you have an active swarm)is usually to refresh a swarm on the boss that has 1 or 2 stacks as close-to-optimalto the end of the duration as possible, refreshing the dot and extendingthe duration on your desired target.
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (95) Unbridled Swarm - grants Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (96) Adaptive Swarm bounces a chanceto clone into two swarms, making the ability more complex to optimize withslightly different rules for single-target and AoE:
      • In single-target, ideally, you should build up swarms and then leavethem alone. When you do not have any (or few) active swarms, cast it onthe enemy (refreshing 1-2 stacks at the end of the duration as witha normal swarm). When you have a lot of active swarms, cast it on anally with 1 stack or no swarms on them. This is to maximize the possible numberof bounces (and, therefore, chances for cloning).
      • On multi-target, you generally apply the same rule to enemy targets;Prioritizing enemies with 2 stacks, then 1 stack, and finally targetswithout any swarm active. In Mythic+, you can refresh activeswarms on allies between pulls when out of combat to keep them rollingbetween different packs. Your priority should be 2 stacks > 1 stack >no swarm > 3 stacks in that order.

    7.3.

    Sudden Ambush

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (97) Sudden Ambush procs are generated from Finishers, so youwill generally be at zero Combo Points when this is generated. Ideally,you should spend these on Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (98) Rake if possible for the Stealthdamage bonus and, when possible, pair it with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (99) Tiger's Furyto snapshot it at its highest potential. In multi-target situations,you should use this on separate targets to have multiple strongerFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (100) Rakes ticking. In contrast, try to avoid overwritinga buffed Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (101) Rake in single-target if you can. In all other situations,use it for Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (102) Shred if you have excess procs. Note as wellthat during Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (103) Berserk, this adds another multiplierto both of these abilities, keeping it valuable during cooldowns.

    7.4.

    Brutal Slash

    When using Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (104) Brutal Slash, try to ensure that you always have atleast one charge on cooldown, but bank charges for when a waveof enemies is about to spawn. Try to have short-duration buffs such asFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (105) Tiger's Fury active for as many high-target casts as possible. Insingle-target, this is worth casting as a more energy-efficient equivalentto Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (106) Shred. With Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (107) Bloodtalons taken as well, this is usuallythe third activator in single-target when you have your Bleeds alreadymaintained.

    7.5.

    Lunar Inspiration

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (108) Lunar Inspiration revolves around keeping up theFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (109) Moonfire DoT. This should be maintained on a single target at alltimes. You should also multi-DoT targets with it when you are dealing witha cleave situation and have selected this. Moonfire should be refreshed whenthere are 4.8 seconds or less left on its duration to make maximum use of thepandemic effect. With this talent, it also becomes a Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (110) Bloodtalonsactivator.

    7.6.

    Apex Predator's Craving

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (111) Apex Predator's Craving is quite simple to play around with — whenevera proc happens, you should aim to consume it as quickly as possible to avoidwasting a follow-up proc. Due to the Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (112) Ferocious Bite being free ofany resource cost and dealing the maximum possible damage, there is noreason to sit on these procs when they occur.

    These procs also have their trigger chance reduced as additional Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (113) Ripsare applied in AoE, meaning that your trigger rate should be roughly similarat most target counts.

    8.

    Feral Druid Cooldowns

    Feral comes with 2 DPS cooldowns, one being a short cooldown, highuptime buff that is more rotational, while the other is a mid-duration,long cooldown.

    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (114) Tiger's Fury increases your damage done by 15% for 10seconds, on a 30-second cooldown, and is also off the Global cooldown.Additionally, it instantly restores 50 Energy. It should be used oncooldown, but try to burn any excess Energy before casting so it doesnot waste the generation portion.
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (115) Berserk has a 15-second duration and a 3-minute cooldown(reduced to 2 with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (116) Berserk: Heart of the Lion), and provides thefollowing benefits:
      • Generate 1 Combo Point every 1.5 seconds
      • Combo Point generating abilities generate 1 additional Combo Point
      • Finishing Moves restore up to 3 Combo Points generated over the cap of 5
      • Ability damage increased by 10%
      This should always be paired with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (117) Tiger's Fury and otherpowerful cooldowns such as Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (118) Bloodlust.

    You should always be planning your Energy around the refund providedby Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (119) Tiger's Fury, so drain in advance as its cooldown is ending. Youshould aim to refresh any Bleeds that you need to while it is activefor the snapshot effect.

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (120) Berserk requires you to more aggressively cyclebetween builders and Finishers due to the resource flood. This meansyou will sometimes drain yourself, but try to make sure you enterthe window with as much Energy in reserve as possible tocast as many high-impact spells while it is active. Remember thatthe overflow protection granted means that you can generate upto 3 extra Combo Points without worrying about resource waste.

    9.

    Mastering Feral Druid Mechanics

    The above information tells you everything you need to know to getthe most out of your Feral Druid's DPS toolkit. Here, we go through the morespecific details that let you understand the fundamentals of what makesFeral Druid tick, helping your decision-making and understanding of howit works.

    10.

    Feral Druid Insights

    Combo Points and EnergyBleeds and DoTsSnapshottingRefreshing BleedsFerocious BiteOther Talents

    9.1.

    Combo Points and Energy

    As a Feral Druid, the core of your abilities needs Energy to be used. YourEnergy bar has a capacity of 100 Energy and refills at a rate of 11 Energy persecond. Your Energy regeneration is increased by your Haste.

    Feral has a pool of abilities that build Combo Points (defined as builders)being Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (121) Shred, Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (122) Rake, Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (123) Swipe / Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (124) Brutal Slash,and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (125) Thrash. To go with this, you have abilities that spend these(defined as Finishers), consuming all current Combo Points. The more ComboPoints a Finishing Move consumes, the more powerful (or longer-lasting) itseffect is. Your Combo Point generation is increased by Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (126) Primal Fury,which causes your Combo Point generating abilities to grant an additionalCombo Point any time they critically strike with direct damage.

    9.2.

    Energy Pooling

    Energy pooling is beneficial and should be done in most circ*mstances.It is not mandatory but can be helpful to improve your output when dealingwith specific fight mechanics. Making sure you have a healthy pool of Energybefore dumping allows you to frontload damage more effectively. You shouldalways make sure to spend any excess before pressing Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (127) Tiger's Furyif possible, to not waste the generation it grants.

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (128) Omen of Clarity procs should be used as soon as yourcycle allows so that they do not get overwritten by subsequent procs. WithFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (129) Moment of Clarity, this allows for more flexibility to sit on onecharge, allowing it to accumulate up to 2.

    9.3.

    Bleeds & DoTs

    You should always strive to have 100% uptime on the target withFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (130) Rake and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (131) Rip. This forms the core of your damageoutput and DoT maintenance gameplay. Bear in mind, if you are playingFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (132) Circle of Life and Death all of the below effects expire 25% faster.

    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (133) Rake costs 35 Energy to apply and lasts for 15 seconds, makingit the easiest tool to manage.
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (134) Rip costs 20 Energy, but its duration is also dependent on howmany Combo Points it is applied with, so you should aim to apply Rip at 5Combo Points for the best Energy efficiency. When done at 5, it lastsfor 24 seconds.
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (135) Thrash costs 40 Energy to cast and deals its damage over 15seconds. This, much like Rake, is easy to maintain and applies to all targets hitand should be maintained at all times in AoE and Single-Target.If playing Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (136) Thrashing Claws, however, this is completely removedfrom the rotation and instead maintained by Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (137) Shred and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (138) Swipe.

    If you have taken the Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (139) Lunar Inspiration talent, then you alsoneed to have 100% uptime with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (140) Moonfire. It can be cast from 40yards, making it easier to maintain as a filler during downtime or on differenttargets not in melee range.

    9.4.

    Snapshotting

    Bleed snapshotting does still exist for Feral Druids, but it only works withsome specific damage-increasing buffs. Snapshotting means that the damage to theBleed effect will be decided at the time of application and carryover the amplification effect of the following buffs (where applicable)for the entire duration.

    The effects that have the snapshot interaction with Bleeds are:

    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (141) Tiger's Fury;
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (142) Sudden Ambush;
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (143) Bloodtalons.

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (144) Tiger's Fury applies to any Bleed effect, while Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (145) Bloodtalonswill only apply to your Finishers in Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (146) Rip and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (147) Primal Wrath.Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (148) Sudden Ambush also only applies to Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (149) Rake via the Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (150) Pouncing Strikeseffect.

    9.5.

    When to Refresh Bleeds and Buffs

    Feral benefits from the Pandemic effect on many tools, allowing you torefresh specific DoT effects, buff up to 30% early, and carry the remainingduration into the next cast. This does not carry over any snapshottingeffects; they need to be present when the new effect is applied.The pandemic timers are as follows:

    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (151) Rake — 4.5 seconds
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (152) Rip — 7.2 seconds (assuming 5 Combo Points)
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (153) Thrash — 4.5 seconds
    • Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (154) Moonfire — 4.8 seconds

    Note that these amounts are reduced by 25% when using Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (155) Circle of Life and Deathdue to the increased tick speed.

    Tracking these is made considerably easier when using external addonsto keep tabs on each buff and debuff. It is recommended to use some additionaltools to make sure you are always aware of your current buff/debuff state dueto how core it is for Feral, so check our addons page for recommendations.

    9.6.

    Ferocious Bite

    You should always be pooling Energy to 50 before using Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (156) Ferocious Biteif you intend to cast it (provided it does not impact your Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (157) Rip uptime).The additional 100% damage is significant due to how hard Bites can hit inDragonflight, especially if playing Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (158) Saber Jaws.

    As covered in the rotation section, ensure you have roomto cast Ferocious Bite before committing the resources to it. That means youhave your Bleed effects in Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (159) Rake and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (160) Rip maintained andhave enough excess resources that it will not cause either to fall off.

    9.7.

    Other Talent Details

    These are details on talents that are generally core picks in most builds,but are not rotationally warping enough to require extra rotational explanation.These are just mechanical details worth noting.

    9.7.1.

    Coiled to Spring

    This provides some level of overflow protection to Combo Points, granting a10% increase to finishers if you generate above your cap. Doing so is not strictlya benefit, so this talent is more of an option to make life easier when balancingyour resources rather than something to actively play around, as it can be hardto fit into a build.

    9.7.2.

    Thrashing Claws

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (161) Thrashing Claws is a performance loss, but it does simplify therotation by completely removing the need to press Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (162) Thrashactively. While it is not usually recommended, it can make the spec easierto learn early on by replacing this maintenance with your regularFeral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (163) Shred and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (164) Swipe casts.

    9.7.3.

    Moment of Clarity

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (165) Moment of Clarity means that you will have an increased frequencyof Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (166) Omen of Clarity procs, allowing you periods of smoother Energymanagement by having some builders come free. Try to make sure you do not capyour Energy when these trigger (which is helped by the additional Energy limitgranted), and be aware that you should pool less aggressively when using this toallow room to make use of the effect.

    9.7.4.

    Feral Frenzy

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (167) Feral Frenzy should be used when you have 0-2 Combo Points, andyou should follow this up with a Finishing Move. This means you need toensure that you have the Energy available to usethe surge of Combo Points instantly. Ideally, you should pair everyother cast of this with Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (168) Tiger's Fury, too, to boost the damage.With the Season 4 Set bonus, this naturally aligns with Tiger's Fury, andyou should plan around using this as soon as it is ready.

    9.7.5.

    Incarnation

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (169) Incarnation: Avatar of Ashamane empowers your Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (170) Berserk byincreasing its duration to 20 seconds and reducing the Energy cost of allabilities by 20%. This should still be used on cooldown, and it is essentialto pair it with other damage boosts like Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (171) Tiger's Furyto make the most of it due to it being a cooldown. Aim to have spentall resources as it is about to expire.

    9.7.6.

    Convoke the Spirits

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (172) Convoke the Spirits should be cast on cooldown, but try tosave it for burst periods if needed. Casting this after dumping Energyand Combo Points is good due to the spells casting for free and the floodof resources it provides.

    9.7.7.

    Ashamane's Guidance

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (173) Ashamane's Guidance, when paired specifically with Incarnation,each of your Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (174) Rake and Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (175) Rip effects on a target individuallyincrease their damage taken from you by 3%. This is active during Incarnationand for 30 seconds after it fades. While this is active, aim to keep themboth active throughout.

    9.7.8.

    Soul of the Forest

    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (176) Soul of the Forest is a simple talent that boosts your Finishersand smooths out your Energy generation. The benefit this talent confers isenormous to the rotation after each Finisher and is always taken due to howmuch additional resource generation it represents.

    10.

    Changelog

    • 23 Jul. 2024: Updated for The War Within Pre-Patch.
    • 07 May 2024: Reviewed for 10.2.7.
    • 22 Apr. 2024: Reviewed for Season 4, no gameplay changes but restructured page for readability.
    • 19 Mar. 2024: Reviewed for Patch 10.2.6.
    • 15 Jan. 2024: Reviewed for Patch 10.2.5, moved Convoke to the primary button, added AoE opener switches.
    • 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
    • 04 Sep. 2023: Restructured for Patch 10.1.7.
    • 10 Jul. 2023: Reviewed for Patch 10.1.5, small tweaks and notes about Dire Fixation AoE.
    • 01 May 2023: Updated for Patch 10.1 to include new Berserk changes and updated builds.
    • 20 Mar. 2023: Reviewed for Patch 10.0.7.
    • 24 Jan. 2023: Updated for Patch 10.0.5.
    • 11 Dec. 2022: Updated for Dragonflight season 1.
    • 28 Nov. 2022: Updated for Dragonflight launch.
    • 25 Oct. 2022: Updated for Dragonflight pre-patch.

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    Feral Druid DPS Rotation, Cooldowns, and Abilities - The War Within Pre-Patch (2024)

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